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Helicopter Crash - Phantom Covert Ops

Worked on the composition and construction of the Chinook crash scene for Phantom Covert Ops. That included completely trashing the original chinook exterior model by the amazing Marcus Whinney, blocking out the shapes and composing how the helicopter pieces would be placed when crashed and then dressing the area with debris and such. Also created some high polys to bake more detail into the original model, which its first purpose was to be seen from afar and had to be able to actually make it navigable through.

Did the same with the interior of the chinook, which was originally created by Arthur Perzyna for the intro scene of the game. Lighting, again, by the amazing Marco Carmo

https://www.artstation.com/marcus_lw
https://www.artstation.com/cg3d
https://www.artstation.com/marcocarmo

Aftermath

Aftermath

Interior

Interior

Render

Render